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7 Days to End with You
A visual novel where words are given meaning by the player.
The Last Survey
A geologist must deliver bad news to a CEO about a company's supply chain
The Witness
A murder mystery text adventure set in the 1930s.
Starcross
Starcross is a Sci-Fi text adventure.
Planetfall
A comedic sci-fi interactive text adventure
Sorcerer
Sorcerer is a game released by Infocom in 1984.
Ballyhoo
A work of interactive fiction from Infocom, their final game released before being purchased by Activision.
Savage Island Part One
An text adventure game from Scott Adams and the beginning of a two-part adventure in which the player must discover an awesome secret on a small island in a remote ocean.
The Warmth Between Us
A Taiwanese visual novel following the relationship between two characters who meet by chance in the middle of a cold winter.
Antioch: Scarlet Bay
Antioch: Scarlet Bay is an online, co-op text adventure for mobile devices.
Werewolf: The Apocalypse — Heart of the Forest
Heart of the Forest adapts the mechanics of the classic RPG.
Ord.
Ord. is a tiny text adventure.
Justice.exe
A sci-fi courtroom game where the player must defend sentient Artificial Intelligence.
Mud2
MUD2 is the successor of MUD1, Roy Trubshaw's pioneering Multi-User Dungeon. This new version of Mud was created by Richard Bartle.
Taishou x Alice
Taisho x Alice
Sleuth
A text based mystery game similar to the board game, "Clue." Control your ASCII character by typing in commands, similar in execution as the early "King's Quest" games.
Dr. Sbaitso
Less of a traditional game and more of a cross between a benchmark tool and a time waster, Dr. Sbaitso was a talking artificial AI program that came with early Sound Blaster cards. He posed as a psychiatrist, but many of the answers Sbaitso gave the player were rambling and nonsensical.
Bermuda
A visual novel with stealth puzzle elements set in an alien submarine.
2010: The Text Adventure Game
A text adventure based on the film 2010: The Year We Make Contact, the sequel to 2001: A Space Odyssey.
Divination
Short text-based game where the player takes on the role of a cybernetic fortuneteller.
Higurashi no Naku Koro ni Rei
A Higurashi fandisc that includes three side stories and other extras.
Mahoutsukai no Yoru
Mahoutsukai no Yoru is a visual novel based off an old book written by Type-Moon co-founder, Kinoko Nasu, and serves as a spin-off to Tsukihime.
R no Shosai
A newspaper reporter receives a mysterious letter and cassette in the mail. Investigate the mysterious "R" and uncover the truth of the man.
The Aether: Life as a God
Ghostwire: Tokyo - Prelude
A visual novel prequel to Ghostwire: Tokyo
Esc
A text adventure written and composed by Lena Raine, set in an interconnected neural computing network.
Letters - a written adventure
A game about writing letters.
Castle of Skull Lord
goodbye
A short text-based/interactive fiction browser game.
Return to Eden
The second game in Level 9's science fiction trilogy dealing with the colonisation of the planet Eden.
Closed Hands
Explore the connected stories of five individuals affected by a terrorist attack
Emily is Away <3
It's 2008 and AIM is dead.
Yakouchuu II: Satsujin Kouru
The N64 sequel to the SNES sound novel "Yakouchuu."
Mad Libs
The classic writing game. Simply add the words to the word list, place them in the story and read back for hilariousness.
Solace State
Solace State is a 3D visual novel.
The Worm in Paradise
Set a century after the events of Return to Eden, The Worm in Paradise is the third and concluding game in the Silicon Dreams trilogy.
HEBEREKE!: March! Red Army Girls' Brigade
A visual novel with strategy elements.
Portal
Portal was an ambitious attempt to tell a story with the depth of a novel and the interactivity of a game, sitting somewhere between interactive fiction and simulation of a computer system.
Jitsuwa Kaidan: Shinmimi Bokuro - Ichi no Shou
A collection of interactive horror stories for PSP. Players input a series of semi-randomized questions and their answers lead to a story playing out.
Desert Trek
Survival adventure game released in 1994 for Classic Mac OS developed by Cary Torkelson. Like a modern roguelike, playthroughs are randomized and you never know what's waiting ahead.
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