
Mario Party
Released December 18, 1998 · consists of 3 releases.
Mario Party is the first game in Nintendo's party game franchise. The game was well-received for its pick up and play gameplay.
Released December 18, 1998 · consists of 3 releases.
Mario Party is the first game in Nintendo's party game franchise. The game was well-received for its pick up and play gameplay.
First release date | December 18, 1998 |
Platform | Nintendo 64 , Nintendo Switch |
Developer | Hudson Entertainment, Inc. |
Publisher | Nintendo |
Genre | Trivia/Board Game |
Theme | Fantasy |
Franchises | Mario Party , Mario |
Aliases |
Mario Party is the first game in Nintendo's popular Mario Party franchise. Mario Party was released on February 8, 1999 in North America, December 14, 1998 in Japan, and March 9, 1999 in Europe and Australia. Mario Party was developed by Hudson Soft and published by Nintendo. The release of Mario Party for the Nintendo 64 marked the beginning of Nintendo's long-running Mario Party franchise (which now contains eleven games total). Mario Party received generally positive reviews, currently holding a 77% average rating on Game Rankings and a 79% average rating on Metacritic. The game was criticized for not having an entertaining single-player, but was praised for its strong multiplayer elements.
The game's story involves a group of Nintendo characters ( Mario, Luigi, Princess Peach, Yoshi, Wario, and Donkey Kong) arguing over who is the best. Each character brings up their strong aspect, saying that the one who is the best should have that aspect. Toad then suggests that they all take a journey to Mushroom Village, and during their adventures discover who is the best. The group then departs for Mushroom Village, to see who is the best of them all.
Mario Party establishes many of the gameplay aspects that have become standard in the Mario Party franchise. The player (or players in multiplayer) are placed on one of many "boards" (essentially stages or levels). These boards are separated by spaces (like a regular game board). The goal of the game is to collect the most stars. Only one star is on the board at one time, and it can be purchased for the price of 20 coins. The one other way to get stars is to steal them by using a Boo, who will steal another player's star for the price of 50 coins.
Coins can be collected by landing on blue spaces on the game board or by winning minigames. Coins can then be used to purchase items and stars. In addition, if the game is a tie, then the player with the most coins will win. Coins can be lost as well; if the player lands on a red space, a Bowser space, or loses a certain minigame (not all minigames cause the loser to lose coins).
At the end of a game, three bonus stars are granted to the players. One star goes to the person who had the most coins during the game (not total, at one point), one goes to the person who got the most coins during minigames, and one star goes to the person who landed on the most question mark spaces. If there is a tie for these awards, then the player who has the most coins will be awarded the star.
Minigames are what Mario Party was most praised for. Mario Party has 56 minigames in all of four different types. These types are four player minigames (a free-for-all minigame), two versus two (where two players are on a team versus another team), one versus three (where one player with a large advantage competes against the other three), or one player minigames (they only occur when the player lands on a one-player minigame space, and give the player the opportunity to either gain or lose coins.
A couple of the games minigames involve turning the analong stick in a circular motion as fast as possible. Players quickly relaized that the best strategy to winning was to place their palm flat on the analog stick and spin. This had an unfortunate side effect of the analog sick cutting into the players skin causing noticeable blisters. Nintendo, fearing a lawsuit, eventually offered free latex gloves to anyone who was hurt in this way. Subsequently, follow up games in the series replace this action with alternating between two face buttons rapidly.
Artwork of Mario's Rainbow Castle.
From Mushroom village it is possible to go to the Mini-game island. At the beginning you choose a your character and ally character. (For 2 vs 2 games, you'll never face this character as a opponent) You're then presented with a map screen (Mario World style) and it's your objective to make it from the start to the goal and recieve a secret price. The stages is actually the mini-games from the game and you need to win them or beat their condition to pass them and be allowed to move on. The coins you earn from mini-games goes into a total and earn you a extra life each time it passes 100. Fail the mini-game and you lose a life, lose all of them and you start from where you last saved. On the map there is also some Koopa Troopa spaces where you can save and return to the village. The map path is linar but does a split and reconnects later at some point, allowing the player to chose what mini-games he wants to challenge.
4-Player Mini Games
Specific release details
![]() |
Mario Party |
Platform | Nintendo 64 |
Region | United Kingdom |
Developer | Hudson Entertainment, Inc. |
Publisher | Nintendo |
Release date | N/A |
Product code | None |
Company code | None |
Rating | PEGI: 3+ |
Minimum Players | 1 |
Maximum Players | 4 |
Resolutions | 480p |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | Local competitive |
Widescreen Support | No |
Notes | N/A |
Relate to Mario Party
Mario Party 4
This is the fourth installment in Nintendo's mini-game-oriented Mario Bros. franchise.
Mario Party 2
Mario Party 2 was the first in what would become a long line of sequels to Nintendo's successful crack at the party game genre. Mario Party 2 included new boards and the same original six playable characters from the first game, along with a ton of new mini games.
Mario Party 10
The tenth console Mario Party game introduces Amiibo compatibility and a five-player mode where one player controls Bowser in an attempt to defeat the other characters.
Mario Party DS
Mario Party comes to a handheld system for the second time, with many of the minigames utilizing the touch screen and microphone features of the DS.
Mario Party Advance
Mario Party Advance is the first handheld iteration in the Mario Party franchise.
Mario Party 9
Mario Party 9 is the twelfth game in the long-running Nintendo board game series. Wii Party developer NDCube takes over from Hudson, attempting to refresh the series with some significant gameplay changes.
Mario Party 6
Mario Party 6 is the sixth game in the Mario Party franchise. It introduces several new aspects, such as Orbs, a day and night cycle, and the new characters Brighton and Twila.