
Cutthroats
Released September 1984 · consists of 12 releases.
Classic text adventure action from the people at Infocom.
Released September 1984 · consists of 12 releases.
Classic text adventure action from the people at Infocom.
First release date | September 1984 |
Platform | Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , Mac , Atari 8-bit , TI-99/4A , TRS-80 , PC , iPhone , iPad , Commodore 16 , Amstrad PCW |
Developer | Infocom |
Publisher | Infocom , Activision , Commodore |
Genre | Adventure , Text Adventure |
Theme | |
Franchises | |
Aliases |
Cutthroats was the 13th game released by interactive fiction pioneers Infocom.
The game designer/programmers (or as Infocom called it, "implementors", or "imps") for Cutthroats were Michael Berlyn and Jerry Wolper. Berlyn handled the game design and text writing, while Wolper handled the more technical programming duties. It is the third game in the "Tales of Adventure" series.
You live on a small seaport Island called Hardscrabble -- hardly the hip place to be. Working as a professional scuba diver, you have the chance to salvage a sunken treasure from one of four shipwrecks, earn the respect of all the old farts and become wealthy beyond all imagination.
The player plays as a scuba diver whose uneventful night is interrupted by an old shipmate, Hevlin. Hevlin gives the player a map to two legendary shipwrecks, and then is murdered immediately upon leaving the player's home. The player pursues one of the shipwrecks and the treasure within... knowing that the mysterious murderer(s) is no doubt on the same expedition.
In an unusual element for Infocom, it is randomly determined for each playthrough which of the two shipwrecks the player will attempt to recover. Gameplay is similar, but not identical, depending on which shipwreck is pursued. The São Vera is a Portuguese ship from the Age of Exploration. The S.S. Leviathan is an American ship that combines elements of the real-life R.M.S. Lusitania (sunk by a German U-boat) and R.M.S. Titanic (name, size, etc.)
(Note that the game's packaging refers to four shipwrecks. It's likely that a more ambitious original plan was determined to be unworkable. Infocom normally shied away from branching storylines, due to the very strict memory limitations of computers at the time. Moonmist would later be a rare exception.)
Despite Infocom's traditional inclusion of "feelies" which provide backstory, it's still unclear where exactly Hardscrabble Island is supposed to be located.
As had become traditional for Infocom, Cutthroats's packaging contained collectibles (or, as they were referred to, "feelies") to help set the mood of the game. Cutthroats's "feelies" were:
Specific release details
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Cutthroats |
Platform | TRS-80 |
Region | United States |
Developer | Infocom |
Publisher | Infocom |
Release date | N/A |
Product code | None |
Company code | None |
Rating | |
Minimum Players | 1 |
Maximum Players | 1 |
Resolutions | N/A |
Sound Systems | N/A |
Single player Features | N/A |
Multi player Features | N/A |
Widescreen Support | No |
Notes | N/A |
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